By definition it is a technology that allows interactive and real-time simulation of reality. A human-machine communication technique consisting of immersing, with the aid of particular input/output devices, a person in a sensorial synthesis universe recalculated in real time (images, sound, tactile sensations.
It is made using computer graphics, a 3D virtual environment in which we can evolve, giving the impression of immersion in the real world. These devices may be helmets, gloves, etc.
The risk is that virtual reality cuts us off from real life. It has long been proven the awesome power of the brain and visualization. According to our sensations or certain sensations, the brain can quickly not make the difference between what is real of what it is not. All that matters to him are the images and the emotions that the latter arose in us. So, it is evident and confident that with the help of these devices, imaging is even more powerful and so close to reality that the brain is immersed and drowned in without making any difference with real life.
The terms “virtual reality” and “augmented reality” to already become more prevalent in recent times, thanks to the resurgence of VR headsets announced by Oculus Rift and the use of apps and AR games such as Pokémon Go. in the same way and, as the technologies develop, they get a little fun. They are, however, two very different concepts, with characteristics that readily distinguish them from each other.
Virtual reality headsets support your vision to make you feel like you’re elsewhere. The HTC Vive, Oculus Rift and other headsets are entirely opaque, blocking your environment when you wear them. If you put them on when they are off, you might think that you are blindfolded. When the headphones turn on, the lenses of the LCD or OLED are refracted by the glasses to fill your field of vision with all that is displayed.
It can be a game, a 360-degree video or just the virtual space of the platform interfaces. Visually, you are taken to wherever the headset wants you to go – a virtual world replaces the outside world. Most captive VR headsets such as Rift, Vive, PlayStation VR and Windows Mixed Reality headphones use 6 degrees of freedom (6DOF) motion tracking with sensors or external cameras (for Rift, Microsoft calls its Windows 10 VR headsets “Windows Mixed Reality.”
Do not let the term confuse you. The “mixed reality” in this case is simply virtual reality. They are virtual reality headsets, with nothing very “mixed” about them, besides the fact that some of the underlying interface technologies come from Microsoft HoloLens Development Edition.
Mobile-based headsets such as Google Daydream View and stand-alone VR headsets such as Oculus Go are less powerful than attached VR headsets because they rely on smartphone-level processing associated with or for games and applications, virtual reality completely replaces your environment and takes you to other places.
5 Reasons to Use Virtual Reality in Industry
Virtual Reality will soon change the industrial sector forever. It is time for agencies to decide today how to adapt to these changes. The use of computers, 3D and Photoshop, have significantly improved the demonstrations, but it is nothing compared to what will bring Virtual Reality.
Synthetic images are, on several levels, an improved version of the manual drawings of the past. Virtual Reality changes the game completely. Starting with existing CAD software, you can turn your 3D models into a virtual experience. If your agency is thinking about whether or not to invest in Virtual Reality technologies, here are five reasons to start changing your production line.
1. Virtual Reality offers a competitive advantage
Here is an opportunity to dig deeper into what the virtual reality experience offers architects and their clients. Every architect knows that the experience of 3D rendering is limited.
Virtual Reality represents a big step forward regarding understanding space; it allows users to evolve within structures and observe every detail. This turns into a large competitive advantage: a customer who viscerally experiences a space will be more inclined to choose this creation.
2. You are lucky to be at the forefront of an Industrial Revolution
In the highly competitive world of architecture, being an early adopter gives you the opportunity to be seen as an innovative agency. You will be in many cases “the first agency to have used virtual reality for X use.” Regarding marketing, it’s essential; it makes you stand out. Attention many agencies, especially in the United States are already being equipped with virtual reality equipment.
3. The Costs to Start are Low
An Oculus or an HTC Vive is trading around $1000 each. If the use of the machine allows you to earn one more customer, the investment is already profitable.
4. Earn Round Trips with your Customers
When a customer can naturally appreciate the space and details, he can have a better feeling of what he wants and what he does not wish to. This means that you will spend less time reworking the project and making customer trips.
Interactivity is another way to save time; the customer can turn on and off the lights, change the time of day and see how space reacts. From the client’s perspective, this type of interaction is fun and useful.
5. Simulate Real Scenarios
Simulation can include things as simple as the previous example with the change of illumination, but what else can you simulate?
Here, virtual reality technologies will allow you to place visitors and watch how they interact with the environment. For example, you can test your markings for emergency exits by putting a person in a dark part of a building and asking them to exit. These simulations will make future projects safer, with the improved user experience. And it’s only the beginning.